The idea of overcoming the barriers of conventional chess and creating a new game was born in the city of Toronto, Canada, in the year 1998. Peruvian Milton Zúñiga was attending a chess match between a former Russian champion and a highly skilled Canadian player. Despite the Russian's constant offensive, the former champion was unable to win and was declared a draw.
It was then when one of those present released a revolutionary idea: 'If the queen had moved as the horse, it would have been checkmate'. This was enough for Milton Zúñiga to start imagining new tokens, and new moves to become chess in a Perfect Game.
It took 7 years for a prototype to see the light. The game was not complete yet. The parts were new but their movements still did not complement each other perfectly. Milton traveled to New York and then returned to Peru to pursue the project.
In 2007, after many sleepless nights, was able to design the token that was missing. The Star was born, and the board of 10 x 10 that are used in the game today.
Milton Zuñiga patented The Perfect Game in Indecopi in 2017, and three years later opened the game on a digital platform.
Like in a conventional chess, The Perfect Game board forms a square and is divided into equal squares alternating between light and dark.
However, here we use two rows and two columns more, to form a board of 10 x 10 that allows the inclusion of new tiles in the game.
Position of the clear pieces.
The dark panels are located at the other end, in the same position but like a mirror. You can also play with an optional position, which has this variation:
Replaces the King in the conventional chess.
Moves one box in a horizontal, vertical or diagonal.
Its castling is done with the Pyramid. In short castling, Tutankhamun moves from his starting position to I1 and the Pyramid from J1 to H1. In the long castling, Tutankhamun moves from his starting position to C1 and the Pyramid from A1 to D1.
If Tutankhamun is alone as the last tile of the board, the player can have 7 movements. If at this time, the adversary does not eat it, the game will be tied or draw.
It is declared a checkmate like in the conventional chess.
Merge the Queen and the Horse of conventional chess.
It moves any number of boxes horizontally, vertically, diagonally, or in an L shape.
Moves one or two squares in horizontal, vertical and diagonal (combining addresses) without the possibility of returning at your starting point.
Replaces the Queen of the conventional chess.
Moves any number of squares in horizontal, vertical, or diagonal.
Replaces the Tower in the conventional chess.
Moves any number of squares horizontally or vertically.
Replaces the Horse of the conventional chess.
Moves four squares in L shape.
Replaces the Bishop in the conventional chess.
Moves any number of squares diagonally.
Replaces the Pawn on the conventional chess.
From the starting point, the Soldier moves one, two or three boxes in a vertical forward. From another point, just move a box.
Eat an opponent tile diagonally, or eat at a pace following the rules of conventional chess.
When the Soldier reaches the opponent’s end, he crowns a larger piece that is out of the game.
When the Soldier reaches the opponent's end, he crowns a larger piece that is out of play.
Rules that are not stated in the Perfect Game Manual should be considered equal to the rules of conventional chess.